I’m very excited to have my music on KLRU again. Both of the tracks featured in this episode (and trailer) of Arts In Context can be found on Winter on Ganymede.
UPDATE: View the full episode here.
If you didn’t catch it the first time around, this is the episode of Hardly Sound about my good friend Vincent Martinez aka Emcee Eats. Most of the episode is comprised of wahrk tunes and beats Vince and I assembled together.
My new pals Corie Johnson and Brandon Wiley of Hot Trouble (and also part of TX Chip) are participating in One Game a Month, and this is their January game that they asked me to make the music for. To quote Corie:
“I’ve been working on a series of minigames with Brandon for the Hot Trouble challenge which we are also posting to onegameamonth.com We are slowly building a multiplayer space game and using mini games as building blocks. After all the games are built we are going to reboot the graphics mash the games together and release that bad boy. We just finished our “January” game Space Captain!”
Stay tuned and enjoy.
This is the soundtrack that I made for the the game Arrhythmia during Global Game Jam 2013. The theme was the sound of a heartbeat. This is my second time attending the jam. Fun stuff. You can check out the game here.
These are the tunes included in the current build of Hexatron, the game I’ve been working on lately.
Here’s a demo of the first track I started working on for Hexatron, a game I’ll be working on during July.
My new wahrk album Winter on Ganymede just came out on Karakasa Music for free and under a Creative Commons license. Check it.
It’s almost time ladies and gents. Mark May 16th as the day you will be happily filling your ears with the delicious sonic flavor of Winter on Ganymede, the newest wahrk album.
Keep your eyes peeled for a release show.
I suppose it’s about time I told you guys about this.
The masters for my album are in, along with the album art. Things are moving along and sounding/looking awesome.
I’ve begun helping out with Chaotic, a nifty little DAW that just went open source. You can help out too!
And I’ll close this post with a mix made up of unfinished wahrk bits:
Gatling Games has been steadily moving forward on our first project. It’s very exciting. The programmers have proofs of concept and are rapidly implementing new features as we make design decisions. The music team should be getting to work as soon as one of our team members gets his computer back up and running and makes up for the work lost in the crash. Creating steampunk music is going to be so fun!
My third wahrk album, due out on
Complex Sound Sagacity Karakasa Music soon, is coming along. Several remixes by friends and peers have already been received, and I’m pretty much done with all the actual tracks for the album. Next up with be mastering, album art, distribution setup, and then it’ll be promotion time.
Boonesboro’s been pressing forward through our lineup change, writing new material and slipping into the groove with our new drummer. We’ve been listening through our studio tracks and getting ready for the couple of shows we have this month (one of them being tonight at Cherrywood!). Prepare for Boonesboro 3.0.
Renoise released their 2.8 beta a while back, and utilizing all of the new features has been a blast. I can’t stress how much I love and support Renoise, its developers, and the community.
Aside from all that, I always have some aspect of production that I’m focusing on, and this time around it’s compression and limiting. I love diving into the different tools and techniques, swimming around and gobbling up every little tidbit I can to put into use in my own work.
Happy New Year, everyone! I wish you all well in 2012.