Here’s a collab that Daed and I worked on almost 4 years ago.
I gave a little talk on intelligent dance music over at Nerd Nite a while back. It was pretty fun. Warning: strong and often ridiculous language.
UPDATE: View the full episode here.
If you didn’t catch it the first time around, this is the episode of Hardly Sound about my good friend Vincent Martinez aka Emcee Eats. Most of the episode is comprised of wahrk tunes and beats Vince and I assembled together.
It’s almost time ladies and gents. Mark May 16th as the day you will be happily filling your ears with the delicious sonic flavor of Winter on Ganymede, the newest wahrk album.
Keep your eyes peeled for a release show.
I suppose it’s about time I told you guys about this.
The masters for my album are in, along with the album art. Things are moving along and sounding/looking awesome.
And I’ll close this post with a mix made up of unfinished wahrk bits:
Gatling Games has been steadily moving forward on our first project. It’s very exciting. The programmers have proofs of concept and are rapidly implementing new features as we make design decisions. The music team should be getting to work as soon as one of our team members gets his computer back up and running and makes up for the work lost in the crash. Creating steampunk music is going to be so fun!
My third wahrk album, due out on
Complex Sound Sagacity Karakasa Music soon, is coming along. Several remixes by friends and peers have already been received, and I’m pretty much done with all the actual tracks for the album. Next up with be mastering, album art, distribution setup, and then it’ll be promotion time.
Boonesboro’s been pressing forward through our lineup change, writing new material and slipping into the groove with our new drummer. We’ve been listening through our studio tracks and getting ready for the couple of shows we have this month (one of them being tonight at Cherrywood!). Prepare for Boonesboro 3.0.
Renoise released their 2.8 beta a while back, and utilizing all of the new features has been a blast. I can’t stress how much I love and support Renoise, its developers, and the community.
Aside from all that, I always have some aspect of production that I’m focusing on, and this time around it’s compression and limiting. I love diving into the different tools and techniques, swimming around and gobbling up every little tidbit I can to put into use in my own work.
Happy New Year, everyone! I wish you all well in 2012.